Capability

Development and Tooling

Liferay offers a comprehensive toolkit to extend or customize your digital experience. Build applications quickly with low-code/no-code features like Objects, or leverage developer tools like Liferay Workspace and Blade CLI for further customizations.

For users on PaaS or running Self-Hosted, Liferay also offers tools deploying customizations.

Feature
Deployment Approach
How the Bundler Publishes npm Packages
How the Bundler Publishes npm Packages When you deploy an OSGi bundle with the specified structure, its modules are made available for consumption through canonical URLs. To better illustrate...
Publiceringsdatum: 2024-apr-26 20:57
Understanding Bundler Configuration Presets
Understanding Bundler Configuration Presets The liferay-npm-bundler comes with a default configuration preset: liferay-npm-bundler-preset-standard. You may omit the liferay-npm-bundler prefix from...
Publiceringsdatum: 2024-apr-26 20:57
How JavaScript Modules are Formatted for AMD
How JavaScript Modules are Formatted for AMD Liferay AMD Loader is based on the AMD specification. All modules inside an npm OSGi bundle must be in AMD format. This is done for CommonJS modules by...
Publiceringsdatum: 2024-apr-26 20:57
Creating a Macro File
Creating a Macro File Test Scenario Write your first macro file using the test scenario below: You would like to test that your name does not appear on any learn.liferay.com article. The steps you...
Publiceringsdatum: 2024-apr-26 20:57
Setup
Setup Prerequisites Java JDK 8 Google Chrome Gradle or Gradle Wrapper 6.6.1 or higher. Setting up the Poshi Standalone Gradle Project Create a new directory, example poshi-standalone. ...
Publiceringsdatum: 2024-apr-26 20:57
Testcases
Testcases A testcase file in Poshi is a collection of test scenarios grouped in blocks of code called test blocks. The three main test blocks: setUp, test, and tearDown, are made up of multiple...
Publiceringsdatum: 2024-apr-26 20:57
Macros
Macros A macro is a set of functions that perform a task. Macros are where locators (paths) and functions are brought together to script interactions that a user performs on the system being...
Publiceringsdatum: 2024-apr-26 20:57
Paths
Paths A path is an element on a page that a test will interact with. An element can be a button, text field, link, image, paragraph, or just about anything you would need to assert, click, or type...
Publiceringsdatum: 2024-apr-26 20:57
Using Variables
Using Variables Though not a Poshi layer, variables are a large part of Poshi tests. Variables, like in other programming languages, are used to store data which can be referenced and reused in...
Publiceringsdatum: 2024-apr-26 20:57
Architecture
Architecture The Liferay DXP/Portal architecture has three parts: Core: Bootstraps DXP and its frameworks. The Core provides a runtime environment for managing services, UI components, and...
Publiceringsdatum: 2024-apr-26 20:57
Using the Bootstrap 3 Compatibility Layer in Liferay 7.4
Using the Bootstrap 3 Compatibility Layer in Liferay 7.4 As of Liferay DXP 7.4 GA1, the Bootstrap 3 compatibility layer is removed from the built-in packages in Liferay frontend applications. If...
Publiceringsdatum: 2024-apr-26 20:57
Node Version Information
Node Version Information Liferay DXP uses Node (and NPM) for many different frontend components. Specifically, the Liferay Theme Generator and Liferay's JavaScript application tools require the use...
Publiceringsdatum: 2024-apr-26 20:57
Poshi Resources
Poshi Resources To give Poshi test writers easy access to commonly used functions or other files, Poshi resources were created to store existing Poshi files as dependencies that can be loaded apart...
Publiceringsdatum: 2024-apr-26 20:57
Liferay Internals
Liferay Internals :file: landingpage_template.html :file: liferay-internals/landing.html
Publiceringsdatum: 2024-apr-26 20:57
Finding Artifacts
Finding Artifacts To use external artifacts in your project, you must configure their dependencies in your build.gradle Gradle script. Before specifying an artifact as a dependency, you must first...
Publiceringsdatum: 2024-apr-26 20:57
Resolving Third Party Library Package Dependencies
Resolving Third Party Library Package Dependencies An application can rely on multiple OSGi modules. Resolving their Java package dependencies can be challenging. In a perfect world, every package...
Publiceringsdatum: 2024-apr-26 20:57
Specifying Dependencies
Specifying Dependencies You must satisfy all dependencies to compile and deploy a module successfully. After you find the dependency artifacts, add them as dependencies in your Gradle build file....
Publiceringsdatum: 2024-apr-26 20:57
Using the Gogo Shell
Using the Gogo Shell The Gogo shell provides a way to interact with the module framework. Among other things, you can Dynamically install/uninstall bundles (modules) Examine package...
Publiceringsdatum: 2024-apr-26 20:57
Exporting Packages
Exporting Packages In OSGi, packages are private by default. You must explicitly exporting a package so other modules can import and use them. Here's how to export packages: Open your bnd.bnd...
Publiceringsdatum: 2024-apr-26 20:57
7.3 Breaking Changes
7.3 Breaking Changes This document presents a chronological list of changes that break existing functionality, APIs, or contracts with third party Liferay developers or users. We try our best to...
Publiceringsdatum: 2024-apr-26 20:58

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